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  • 10 Technology Needed in Education
10 Technology Needed in Education
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E-SPIN
Thursday, 30 November 2017 / Published in Education, Global Themes and Feature Topics, Industries

10 Technology Needed in Education

These technologies represent some of the cutting edge tools and trends in education. While some are being implemented now, regular use of others is on the horizon. We’ve scanned the guru’s lists and found the top technologies that educators need to prepare for in the next one to five years.

Individualism

1.Wearable tech
Smart watches and Google Glass show promise for new way of learning, with smart watches getting the nod because its motion and pressure sensors can make it more applicable for activity-based learning.

2.BYOD
Bring your own device will become more commonplace as kids bring their own smart phones and tablets to school. Corporations found that employees who have grown used to having access to technology at home, expect the same level of sophistication at work. Students will begin to feel the same, and if their schools can’t supply the technology, the students will want to use their own.

3.Mobile learning
By the end of 2015, the mobile market is expected to have 3.4 billion users. Mobile traffic on the internet is set to surpass desktop traffic, and mobile education apps are the second most popular type of apps downloaded on iTunes.

Shared Information

4.Cloud computing
More schools will use cloud-based tools like Google Classroom, making it easier for students and teachers to have access to information wherever they are, on whatever device they have.

5.Collaborative
Using social media to research and share information becomes the standard, not just internally but also across schools and universities.

6.Openness
Barriers to education weaken, whether through open access journals, digital textbooks and other open content, open source software or MOOCs-providing more people a chance to have access and influence education.

Hands On

7.3D printing
This allows students to tranfer digital information to reality. At some point, 3D labs might be created the same way today’s computer labs are. Still at the early stages of development, 3D printing is still 4-5 years away from widespread adoption. Other technologies, that give students a hand-on-tie-in to the digital world include products,
like littleBits electronics, which allow users to build with logic modules or programs like EdtechTitans, which teaches students to repair technologies devices on campus as part of the curriculum.

Flexibility

8.Flipped, blended learning
As teachers look for ways to differentiate learning, flipped and blended learning will become more commonly used in the next year. This approach allows students to be responsible for initiating learning, and gives teachers more opportunity to spend time on areas that are challenging to students.

9.Online learning
Even beyond MOOCs, students will look for the flexibility that online learning offers, both traditional and non-traditional students. And, as the number of online learners grows, organization will begin to create more structured programs and measure their effectiveness.

10.Gamification
Learners remember 90% of what they do, even in a simulation, versus remembering just 10% of what they read or 20% of what they hear. Gamification increases the lesson’s stickiness and for that reason, is expected to increase in scope in the next two to three years.

Feel free to contact E-SPIN for E-education system availability, performance and security monitoring, testing and protection solution.

To know more about E-Education, please click on the link below:

  1. The 5 Keys to Educational Technology
  2. Why Technology Important For Education
  3. 3 Difference Types of Educational Technology
  4. The Era of Free Education
  5. Traditional Education And Advantage Of Online Learning
Tagged under: Cloud Computing, E-Education, online education

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