SIGN IN YOUR ACCOUNT TO HAVE ACCESS TO DIFFERENT FEATURES

FORGOT YOUR PASSWORD?

FORGOT YOUR DETAILS?

AAH, WAIT, I REMEMBER NOW!
Need Help? Email [email protected]
  • LOGIN

E-SPIN Group

CONTACT US / GET A QUOTE
  • No products in cart.
  • HOME
  • PROFILE
    • Corporate Profile
    • About us
    • Customer Overview
    • Case Studies
    • Investor Relations
    • Procurement
  • GLOBAL THEMES
    • Artificial Intelligence (AI)
    • Big Data
    • Blockchain
    • Cloud Computing
    • Cognitive Computing
    • Cyber Security
    • DevSecOps
    • Digital Transformation (DT)
    • Modern Workplace
    • Internet of Things (IoT)
    • Quantum Computing
    • More theme and feature topics
  • SOLUTIONS
    • Application Lifecycle Management (ALM), DevSecOps/VSM, Application Security
      • Application Security
      • DevSecOps
      • Digital Forensics
      • Secure Development
    • Cybersecurity, Governance Risk Compliance (GRC) and Resiliency
      • Governance, Risk Management and Compliance (GRC)
      • Malware Analysis and Reverse Engineering
      • Security Information & Event Management (SIEM)
      • Security Configuration Management (SCM)
      • Threat, Risk and Vulnerability Management
      • Penetration Testing and Ethical Hacking
    • Modern Infrastructure, NetOps
      • Network Performance Monitoring and Diagnostics (NPMD)
      • IT Operations Management (ITOM)
      • Network Operation (NetOps)
      • Network Management System (NMS)
    • Modern Workspace & Future of Work
      • Digital Workspace
      • End User Computing (EUC)
      • Securing Hybrid Workforce
      • Unified Endpoint Management (UEM)
      • User Activity Monitoring (UAM)
  • INDUSTRIES
    • Aerospace & Defense
    • Automotive
    • Banking & Financial Markets
    • Chemical & Petroleum
    • Commercial and Professional Services
    • Construction & Real Estate
    • Consumer Products
    • Education
    • Electronics
    • Energy & Utilities
    • Food & Beverage
    • Information Technology
    • Insurance
    • Healthcare
    • Goverment
    • Telecommunications
    • Transportation
    • Travel
    • Manufacturing
    • Media & Entertainment
    • Mining & Natural Resources
    • Life Sciences
    • Retail
  • PRODUCTS
    • Hidden Menu
      • Brand Overview
      • Services Overview
      • E-SPIN Product Line Card
      • E-SPIN Ecosystem World Solution Portfolio Overview
      • GitLab (DevOps, DevSecOps, VSM)
      • Hex-Rays (IDA Pro, Hex-Rays Decompiler)
      • Immunity (Canvas, Silica, Innuendo)
      • Parasoft (automated software testing, AppSec)
      • Tenable (Enterprise Vulnerability Management)
      • Veracode (Application Security Testing)
    • Cybersecurity, App Lifecycle, AppSec Management
      • Cerbero Labs (Cerbero Suite)
      • Core Security (Core Impact, Cobalt Strike)
      • HCL (AppScan, BigFix)
      • Invicti (Acunetix, Netsparker)
      • ImmuniWeb
      • UBsecure (Vex)
      • Portswigger (Burp Suite Pro, Burp Suite Enterprise)
      • Titania (Nipper Studio)
      • TSFactory (User Activity Monitoring)
    • Infrastructure, Network, Wireless, Cloud Management
      • Metageek (Wi-Spy, Chanalyzer, Eye P.A.)
      • Progress (WhatsUp Gold, WS_FTP, MOVEit MFT)
      • Paessler
      • Solarwinds (IT Management)
      • TamoSoft (wireless site survey)
      • Visiwave (wireless site survey, traffic analysis)
      • VMware (Virtualization, cloud mgt, Digital Workspace)
    • Platform products
      • Adobe (Digital Media Creation)
      • Micro Focus
      • Microsoft
      • Red Hat (Enterprise Linux, OpenStack, OpenShift, Ansible,JBoss)
      • SecHard
      • SUSE (Enterprise Linux, Rancher)
      • Show All The Brands and Products (Full)
  • e-STORE
    • e-STORE
    • eSTORE Guide
    • SUPPORT
  • CAREERS
    • Culture, Values and CSR
    • How We Hire
    • Job Openings
  • BLOG / NEWS
    • Blogs and News
    • Resources Library
    • Calendar of Events
  • CONTACT
  • Home
  • Industries
  • Education
  • 5 Virtual Reality Trends in Education
5 Virtual Reality Trends in Education
0
E-SPIN
Tuesday, 02 January 2018 / Published in Education, Industries

5 Virtual Reality Trends in Education

Virtual reality is taking off in higher education. VR devices are expected to increase 85 percent by 2020, with gaming and educational applications driving most of that growth. But what areas of VR should educators specifically focus on and what tech can they look out for? Here are five areas with promising developments for educators.

1.More Affordable Headset
While headsets like the Microsoft HoloLens,which Microsoft refers to as a mixed reality device, are sought after for being highly advanced in terms of applications and content, these run on the pricier side. As VR achieves more mainstream application or commercial adoption, however, educators can expect to see more high-quality headsets at lower price points. Georgieva recently gave an industry talk at the 2017 SXSWedu conference, where she shared with educators what to expect in headsets and options that will enable them to experiment with VR without breaking the bank.

Microsoft has been collaborating with its partners, such as HP, Acer, Dell and Lenovo, to develop VR headsets that will work with lower-end desktops. Later this year, the companies will debut headsets for $299, “which is much more affordable compared to HoloLens,” commented Georgieva. “These headsets, while tethered to PCs, will provide a somewhat immersive experience and we expect that they will quickly find their way to campus labs and makerspaces.”” As VR achieves more mainstream application or commercial adoption, however, educators can expect to see more high-quality headsets at lower price points. Georgieva recently gave an industry talk at the 2017 SXSWedu conference, where she shared with educators what to expect in headsets and options that will enable them to experiment with VR without breaking the bank.

Microsoft has been collaborating with its partners, such as HP, Acer, Dell and Lenovo, to develop VR headsets that will work with lower-end desktops. Later this year, the companies will debut headsets for $299, “which is much more affordable compared to HoloLens,” commented Georgieva. “These headsets, while tethered to PCs, will provide a somewhat immersive experience and we expect that they will quickly find their way to campus labs and makerspaces.””

2.Hand Controller that Will Bring Increase interactivity
“I’ve been using Google Daydream and I love it because adding a hand controller to mobile VR, I think, makes a world of difference,” said Craig, pointing out that Samsung has also implemented its own hand controller for Gear VR.

“Microsoft just announced their new motion controllers at Microsoft Build, which together with the headset will bring the price to $399. While we still have to test the quality of these devices, this no doubt will open new options for experimentation,” Georgieva said.

Both HTC Vive and Oculus have hand controllers that enable full-motion interactive experiences that can power experiential learning. “We already see interesting applications for STEM education. It will be also interesting to see how platforms like zSpace, with their stylus and AR glasses, continue to develop their immersive applications,” said Georgieva.

3.Easy to Use Content Creation Platform
There is a great deal of experimentation going on with VR content at the moment. Most of the content development is happening in the fields of entertainment, games and sports, but surprisingly “a lot of interest and energy is being pulled toward the development of medical content and we see the visual fidelity and interactive options maturing rapidly in virtual medical simulations,” according to Georgieva.

Craig sees a parallel between the emergence of mobile phones and VR and how most students have their own mobile devices now. “I have my students using [cell phones] in the classroom as I think they’re an incredibly powerful tool. Many apps are coming from developers, and we’re making very powerful use of them in the classroom. I think the same thing will happen with virtual reality, where the hardware will be produced by outside vendors and the platforms will be developed by content makers or others in the VR community. Both K–12 and higher education communities are going to adapt those platforms for our learning needs.”

Game engines like Unity and Unreal are often a starting point for creating simulations. However, these platform can be somewhat complex for non-technical users. Digital Bodies says other platforms may emerge that should make it even easier for educators to get started creating and using virtual experiences. “Very specifically targeted platforms — things like Labster, which creates virtual chemistry labs — will become important in specialized subjects,” Craig said. “To be able to put together molecules virtually, as opposed to in real life, enters us into this world of simulation where we’re free to play around and make mistakes — and that will be powerful for the learning environment.”

In addition to platforms, there are a lot of apps in the works that will enable users to tag content, add layers and otherwise manipulate VR content. “We are witnessing a variety of mobile apps maturing and likely to see more development over this summer,” Georgieva said.

ThingLink, for example, recently introduced a school-specific editor for creating 360-degree and VR content. Lifeliqe, Aurasma and Adobe are also working on more interactive tools.

4.360 Degree Cameras
Newer 360-degree cameras have introduced more user-friendly features, like video stitching and live streaming, which educators can utilize to introduce more video content in course materials.

“I’ve talked to faculty and students and they’ve said [VR video] content is much easier to produce. At the same time, they get to create real stories from that — not just a field trip but more for a storytelling type of experience or project,” Craig said.
He has been using 360-degree video in several of his classes at the College of New Rochelle and has helped a few faculty members experiment with VR content. “It’s interesting for students to begin to explore this area and think about how they might use this as, for example, future nurses or artists who might transition their work to a 360-degree environment down the road.”

Georgieva also sees more products coming up in this category, such as the Samsung Gear 360 camera that was released last March. It can capture video in 4K resolution, live-stream in 2K resolution and allows users to edit and share content in real time.

5.Social VR Spaces
Aside from steep setup costs and technological barriers, another challenge in using VR in a classroom or lab is that the student is isolated within the experience.
“Education works best when you’re talking with each other…. Eye contact is extremely important for the learning environment,” Craig said. “That collaboration, communication and connection has to get into our VR platforms and it will. I think within the year, you’ll see a number of social VR platforms.”

AltspaceVR has tremendous potential, he noted, since it uses avatars and supports multiplayer sessions that allow for socialization and user interaction. “With the front row feature, you can go and be part of an event or audience. You can be part of a small group with your friends, or go alone. No matter which option you choose, you feel like you’re in direct contact with the performer,” Craig said.

Facebook has been continuing to develop its own VR platform, Facebook Spaces, which is in beta and will be out later this year. LectureVR is a similar platform on the horizon.

“Facebook Spaces may offer a compelling example of how we can leverage the social aspect of VR, from inspiring virtual clubs and tutoring options to experiential learning that can greatly enhance both the onsite and online student experiences,” Georgieva said

Feel free to contact E-SPIN for virtual reality application and infrastructure security monitoring, protection and testing; virtual reality infrastructure and application availability and performance monitoring solution.

Tagged under: Virtual Reality (VR)

What you can read next

Financial Crisis Storm: Impact of Bank Collapses, Overstock, and Automation on Global Economy
Great reset after Next-Normal and what next
How Does Passwordless Authentication Work?

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Recent Posts

  • Exploring the Future of Technology: Apple’s Apple Vision Pro and Beyond

    During WWDC2023, Apple made an exciting announc...
  • E-SPIN Wishes all Filipinos a Happy Philippines Independence Day

    E-SPIN Group Philippines would like to take thi...
  • The Internet of Things, What you need to understand?

    Challenges and Advantages of Li-Fi in Wireless Networking

    All these years, Wi-Fi has been a long-standing...
  • Unlocking the Power of Big Data: Understanding, Impact, Benefits, and Emerging Trends

    In today’s technologically driven world, ...
  • Unifying Governance, Risk, and Compliance with Application Security Orchestration and Correlation (ASOC): Strengthening Software Risk Mitigation

    Governance, risk, and compliance (GRC) has beco...

Recent Comments

  • Henry Lee on Burp Suite Price Rise Notice
  • JEAN ARIANE H. EVANGELISTA on E-SPIN Wishes all Filipino Araw ng Kagitingan 2022
  • Ira Camille Arellano on E-SPIN Wishes all Filipino Araw ng Kagitingan 2022
  • NKIRU OKEKE on Top 5 Challenges in the Consumer Products Industry
  • Md Abul Quashem on Types of Online Banking or E-Banking

Archives

  • June 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • October 2022
  • September 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • June 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • May 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • March 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • February 2016
  • January 2016
  • December 2015
  • November 2015
  • October 2015
  • September 2015
  • August 2015
  • July 2015
  • June 2015
  • January 2015
  • December 2014
  • October 2014
  • September 2014
  • July 2014
  • June 2014
  • May 2014
  • April 2014
  • March 2014
  • February 2014
  • January 2014
  • December 2013
  • November 2013
  • October 2013
  • September 2013
  • July 2013
  • May 2013
  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • February 2012
  • July 2011
  • June 2011

Categories

  • Acunetix
  • Adobe
  • Aerospace and Defence
  • AppSec Labs
  • Automotive
  • Banking and Financial Markets
  • Brand
  • Case Studies
  • Cerbero Labs
  • Chemical and petroleum
  • Codified Security
  • Commercial and Professional Services
  • Construction and Real Estate
  • Consumer products
  • Contact Us
  • Core Impact
  • Core Security
  • DBeaver
  • DefenseCode
  • DSquare Security
  • DSquare Security
  • E-Lock
  • Education
  • Electronics
  • Energy and utilities
  • Excelledia
  • FAQ
  • Food and Beverage (F&B)
  • GFI
  • GitLab
  • Global Themes and Feature Topics
  • Government
  • HCL
  • Healthcare
  • Hex-Rays
  • IBM
  • Immunity
  • ImmuniWeb
  • Industries
  • Information Technology
  • Insurance
  • Invicti
  • Ipswitch
  • Isorobot
  • JetBrains
  • Job
  • Life Science
  • LiveAction
  • Magnet forensics
  • Manufacturing
  • McAfee
  • Media and Entertainment
  • Metageek
  • Micro Focus
  • Microsoft
  • Mining and Natural Resources
  • Nessus
  • Netsparker
  • News
  • Nutanix
  • Paessler
  • Parasoft
  • PortSwigger
  • Pradeo
  • Product
  • Progress
  • Rapid7
  • RedHat
  • Retail
  • Retina
  • Riverbed
  • RSA
  • SecHard
  • Security Innovation
  • Security Roots
  • Services
  • SILICA
  • Soft Activity
  • SolarWinds
  • Solution
  • SUSE
  • Symantec
  • TamoSoft
  • Telecommunications
  • Tenable
  • Titania
  • Transportation
  • Travel
  • Trend Micro
  • Trustwave
  • TSFactory
  • UBsecure
  • Uncategorized
  • Vandyke
  • Veracode
  • Videos
  • VisiWave
  • VMware
  • Webinar Archive

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

CORPORATE

  • Profile
  • About us
  • Investor Relations
  • Procurement

SOLUTIONS & PRODUCTS

  • Industries
  • Solutions
  • Products
  • Brand Overview
  • Services
  • Case Studies

STORE & SUPPORT

  • Shop
  • Cart
  • Checkout
  • My Account
  • Support

PRODUCTS & SERVICES

  • Industries
  • Solutions
  • Products
  • Brand Overview
  • Services
  • Case Studies

FOLLOW US

  • Facebook
  • Twitter
  • Pinterest
  • LinkedIn
  • YouTube
  • WordPress Blog
© 2005 - 2023 E-SPIN Group of Companies | All rights reserved.
E-SPIN refers to the global organisation, and may refer to one or more of the member firms of E-SPIN Group of Companies, each of which is a separate legal entity.
  • Contact
  • Privacy
  • Terms of use
TOP