Since the world have the first and successful massive open online course (MOOC) provider founded in 2012, the world of higher education learning is not more the same. For technology wide, it capable to support unlimited participation and open access via the Web. In addition to traditional course materials, such as filmed lectures, readings, and
Augmented and virtual reality or whatever reality (AR/VR/xR) solutions continue to change the way businesses can use it to deliver a range of the services, it just limits the business creativity to find the killerapp and value proposition by the business only, in another, it offers endless potential applications. Due to AR/VR/xR if want to
A mobile learning management system is a training platform designed to flawlessly work with precision on mobile devices of all types. Its primary purpose is to train a learner whether it is a student or employee, to make use of a mobile learning management system LMS that allows operating on devices of all shapes and
Depend on which part of the world and how advance the economy in specific, the extent for the e retailing is eating away majority of physical retail space, across range of category of product. For instance, giant size mega book store that offering any category of book occupied multiple retail floor space is out of
At its simplest level, machine learning is defined as “the ability (for computers) to learn without being explicitly programmed.” Using mathematical techniques across huge datasets, machine learning algorithms essentially build models of behaviors and use those models as a basis for making future predictions based on newly input data. It is Netflix offering up new
Virtual reality is taking off in higher education. VR devices are expected to increase 85 percent by 2020, with gaming and educational applications driving most of that growth. But what areas of VR should educators specifically focus on and what tech can they look out for? Here are five areas with promising developments for educators.
- 1
- 2