Since the time of “electronic revolution” hit the telecommunications industry, competition in the field has been increasing rapidly leading to irrational investment and innovation, helping to foster the digital economy. The digital economy supports the development of electronic equipment such as smartphones, watches, TVs, refrigerators, security systems, and of course, eco-friendly electric vehicles. In addition
The emergence of technology promotes travel and tourism industry changes on how companies interact with customers. Accordingly, travel companies adopt various technologies to enhance operational efficiencies and meet customer expectations, according to leading companies. Most of travel companies using various technology to engage with customer when customer in traveled. If travel companies want to success
Augmented reality and virtual reality are inverse reflections of one in another with what each technology seeks to accomplish and deliver for the user. Virtual reality offers a digital recreation of a real life setting, while augmented reality delivers virtual elements as an overlay to the real world. How are Virtual Reality and Augmented Reality
Virtual reality is taking off in higher education. VR devices are expected to increase 85 percent by 2020, with gaming and educational applications driving most of that growth. But what areas of VR should educators specifically focus on and what tech can they look out for? Here are five areas with promising developments for educators.
Virtual reality technology holds enormous potential to change the future for a number of fields, from medicine, business, architecture to manufacturing. Psychologists and other medical professionals are using VR to heighten traditional therapy methods and find effective solutions for treatments of PTSD, anxiety and social disorders. Doctors are employing VR to train medical students in
Virtual reality is much more than just a new form of entertainment, it is increasingly being used in a wide range of medical applications, from treatments to training. Here are a few of them. 1.Pain management There is good scientific evidence that virtual reality (VR) can help relieve pain. The parts of the brain that
Virtual reality is one of the fastest growing markets in modern gaming. Although it’s still in its infancy, many companies have made it a point to hop aboard the VR hype train early in order to take advantage of this rising new trend. Last year, VR saw a significant leap with several major announcements being
So, what is virtual reality? The goal is to alter a human’s perception through virtual systems. Basically, the sensory information appears so realistic to the brain that it is tricked into seeing the virtual as reality. Consumer adoption of the technology is still in its early stages but is proving popular in the gaming industry.