User experience (UX) and the functionalities of desktop is crucial in order to create a competent Mobile First design. Some users may think that the mobile experience needs to get access to the full range of functionality that desktop versions give. In this post we will discuss the principles of Mobile First.
The first principle of Mobile First is prioritize high-use contexts. As everyone knows, today most of us have a smartphone but that doesn’t mean that everything needs to be done through mobile. How to prioritize the high-use context of Mobile First? For example if in an organization, most of the employees did their daily routine job on desktop, it is reasonable to use the desktop first approach. In contrast if the majority of the employees use one device, the Mobile First approach can be a better result for user experience than less used context.
The second principle is considering designing genuinely separate experiences. Doing a job using a desktop first approach doesn’t need to be the same to doing a job on a Mobile First approach. Each approach can offer different experiences but still can benefit the user. The design of each approach may vary as long as the content and basic functionality remain the same and it can fit and adapt the design accordingly.
The third principle is to consider orientation and navigation. What is the difference between mobile and desktop? Beside the screen size the orientation whether landscape or portrait of the screen also need to be considered. On desktop users are likely browsing content in landscape and using mouse or keyboard to navigate. Meanwhile users using mobile can use their device with one hand in portrait position and use their thumb to do the navigation. The aim of this principle is to create a usable environment for use in all aspects regardless what device they use.
The fourth principle of Mobile First is to think interactively. Between devices the content does not need to change but the interactivity can affect the content. Mobile devices commonly use the human finger to navigate and desktop otherwise use the mouse. To prevent some unnecessary content changes, users need to consider and understand how they interact with different devices.
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