Welcome to the new age of Universal Memory hardware generation, if you have followed the technology trends since 1980 you will notice that the memory architecture seldom changes and finally the DRAM will be replaced by Universal Memory, unless they have better cost-performance breakthroughs. Instead of having so many types of memory, for CPU, for GPU and the rest, integrated and let them be accessible which eliminates and breakthroughs all the current hardware performance limit.
In the past, Intel based division of work, and allowed GPU vendors to come out with their own, this is why the market now is dominated by GPU intensive machines that, for the portion alone, will cost a big proportion of the hardware overall price. The more GPU intensive your workload is, the more price you have to pay for it. This is one of the areas where most of the users after a few years force upgrade from time to time, as the new software keeps asking for even more system resources.
Since Apple, Inc launched their very own M1 chip and strategically uses the same chip across the product line from Mac OSX to iOS power Tablet and iMac, we expect for the new M2 for this year or next year will keep the performance accelerated year after year in this direction. Intel is also behind to develop their own ARM based chip product line to catch up, since right now most of no pc device, the first choice is ARM based chipset, and they are not capable of entering that market. Not to mention this ARM based chip already demonstrated more power efficiency, it is an important long run cost consideration for most consumers and huge deployment projects such as data centers required huge volume of the power consumption. Universal Memory, together with ARM based chips and multicore, will set the new trends for shifting the technology landscape for what it can be. For some vendors it becomes a threat because now the bigger vendor will consolidate all the memory into a single ARM based chip, which for sure will bring down the cost as more volume is produced with the economies of scale for production and material supply cost.
It is not an industry secret, hardware will become smaller and smaller, as microchip production is the mainstream, where the tiny chipset can pack everything inside, which results in smaller and more portable size for the user, in particular for mobile device, tablet and laptop.
Hardware required bulky GPU and external device acceleration with the trend toward cloud, it more and more users end up giving up endless of upgrade, and subscribe for the GPU acceleration service and stream back the application via the web, since the modern world internet bandwidth makes it possible to do so. You can see how much traffic toward youtube, and how popular those content are being accessed and being viewed.
If you company end look for another round of hardware refreshment after 3 years time, it maybe a good time for hold a while and see what the market is now offering and the change for sure bring in the change, it now just about smaller size, it able new way to empowering the new generation of device, lifestyle, workstyle and how people use it to get things done.
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